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Two great games here to get people thinking about more than themselves in a line fight.

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VIP

Dam some people are great. So much so they get a cult following. While this cult isn’t as awesome as them dam straight they’d fight to the death to defend their celebrity. Which is just as well given they literally cannot live without them….

PEOPLE: As many as you want – split into two teams

REQUIRES: Nothing but weapons and room

RULES: Each side elects a VIP (We normally go with first person to hero pose on each side.) This person is made known to each team. The VIP gets extra hits. Normally the VIP is 3 hits global or 5 hits locational. Everyone else is a fan and fans tend to be 1 hit global or 3 hots locational.

After a count down teams face off – if the VIP goes down that team loses and commits heart broken suicide.

TEACHES: Line work, target focus

VARIANTS

15 Minutes of Fame Every 15 seconds the VIP is changed. This game requires 2 referees (One for each team) who can yell clearly to designate the new VIP. For this version everyone start with the same hits – normally 2 loc or 4 global

Hot Spot This requires 2 referees to act as markers. The parties are colliding on a bridge. Anyone who goes beyond the referees falls to their doom/is lava’ed/decides they are not being paid enough and goes out.

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WARLOCK

Warlocks are frail of body, crafty and are generally needed to end the world in some way. You come across another band – they are probably trying to end the world to. Guess you have to try and kill each other’s warlock first.

PEOPLE: As many as you want – split into two teams

REQUIRES: Nothing but weapons and a spawn point

RULES: Each team elects a Warlock but they do not tell the other team who that is. They try and take down the other team’s warlock before their’s falls. If your warlock dies then, hell, there goes your shot at world domination. Nothing left but to kill yourself. Warlocks are 2 global or 1 loc meanwhile minions are 4 global or 3 loc.

TEACHES: In locational it teaches hard observation, communication, line work

VARIANTS

Hot Spot This requires 2 referees to act as markers. The parties are colliding on a bridge. Anyone who goes beyond the referees falls to their doom/is lava’ed/decides they are not being paid enough and goes out.

Subtle like a sky scraper The warlock gets five blasts to use. If they yell ‘I blast you <Name/description>’ they take a point of damage. Warlocks are immune to blasts. If you are playing the locational version they must specify a location. It gives them away but it can take out a threat from a distance.

 

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